![]() ![]() Either they weren’t caught or the soldiers didn’t care enough to check. Others smoked and did drugs which was kind of illegal. In the slums people slept in man made houses of trash and boxes. Although If you looked hard enough you noticed the people that failed to make ends meet. Sector 3 was a great place to live if you could afford it. It was a huge dark skyscraper with a spacious parking lot with its name Healing Haven Hospital in bright colored letters at the top. I even passed by the hospital my mom worked at. Other businesses such as hospitals, hair salons, movie theaters also seemed to attract crowds like a magnet. They had neon colored hair, mohawks along with other choices in fashion that my school and I just don’t agree with. Teenagers like me hung out with their hoverboards doing all types of tricks that could easily backfire in a nearby park. Good thing I had a hearty breakfast because I don’t think I could afford any of them right now. The smells of food cooking in fancy restaurants attacked my nostrils hoping to draw my attention and buy their food. Cars hovered over the ground at speeds of 20 to 30 miles per hour.They made a sort of buzzing noise that was music to my ears. It buzzed with life with people on their way to work and wherever they needed to go. Sector 3 was one of the best Districts except 1 and 2. ![]() It was great enough that me and Thomas’ parents would try so hard to be able to live here.Īt first glance it was beautiful like a dream. 1.2 Fable: The Lost Chapters/Fable Anniversary Edition.Even if the world was almost destroyed 250 years ago we sure were able to come a long way in that time. In Fable the alignment system is quite simple, it includes solely Good and Evil. There are also three physical trait 'sliders' which can affect your appearance: Slim and Fat, Young and Old, and Attractive and Ugly.įable: The Lost Chapters/Fable Anniversary Edition įable: The Lost Chapters and Fable Anniversary Edition have Renown, Alignment, Attractiveness, and Scariness. Alignment becomes more positive with good deeds, and more negative with evil deeds.Renown is increased by performing quests, interacting with villagers, showing off trophies, and doing heroic deeds.All can be viewed in Stats > Personality > Hero. In addition to the original alignments in Fable, the following new alignments are included in Fable II:Īlong with the following physical traits: In Fable II, the alignment system has been expanded greatly.Īttractiveness and Scariness are affected by apparel, hair style, and tattoos.It can also be affected by things such as tattoos and learning certain spells. Tall and Short (editable with Knothole Island).These new scales of alignment will allow players to create numerous different combinations, for a truly unique experience every time you play Fable II. The alignment system for Fable III is similar to that of Fable II. While all of the scales are present, only Morality, Attractiveness and Weight are visibly recorded and can be viewed on the Hero Status panel in the main room of the Sanctuary. ![]() The others are scaled invisibly and have an effect on how others view the Hero.Ī new feature is a mechanism called Extreme Morphing which has the Hero show their 'true character', going as far as to have the Hero sprouting a pair of wings. The colour and shape of the wings are based on the Hero's alignment – from white and pristine (good), black and ragged (evil), or even eagle-like white wings (neutral) and the size of the wings depending on the amount of followers the player has from small wings (few followers) to large wings (many followers). If the player begins to take their morality to the utmost extremes, then they begin obtaining special visual effects. The Extreme Morphing can also be used as part of an interaction with an NPC. Outside of an extreme morph, the Hero's appearance still changes, but on a lesser scale. Depending on their morality and purity, their facial features will look different. These are alignments that are part of your character, and are global for all NPCs. Some of these can affect your appearance. ![]() Your character's outward appearance will also reflect your alignment. ![]()
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